I’ve seen Jeffrey Bowman’s
refreshing work frequently in the past in various magazines, adverts and articles. It’s understandable why art of his making has found it’s way to such exciting projects as with Converse, Urban Outfitters
, Nike and the BBC.
Jeffrey has managed to create an expressive and playful style that is unique to his name. I’ve chucked some questions at him to find out more about his background and his work process behind the textures and style involved in his work.
How did you get into illustration?
I originally studied graphic design and worked for different studios, in a designer role. I used my free time to develop my illustration and to see how far I could push it.
I’ve got to a point now where one drives the other. I’m fortunate enough now that the illustration has allowed me to go full time freelance.
Can you explain a little about how you achieve those grungy effects, halftones etc in a lot of your work?
Every few months I’ll head down to the local library with a bunch of new patterns and scuff marks and go crazy on the photocopier, experimenting with the different levels and outputs creating lots of different textures and marks.
From this I’ll scan them in and start having a play in photoshop, mainly with the bitmapping perimeters creating different halftone effects.
What is your prized illustration tool?
ⓒ Jeffrey Bowman, 2009
What are you working on at the moment?
I’ve just finished up customizing different awards for Converse’s Marketing Awards ’09. I’m also helping organize a live art night in Huddersfield which is in a few weeks, as well as a ton of personal work including a typeface, some new tee’s and hopefully some giclee prints, as well as an exhibition which is in its very early stages.
Excellent stuff, Jeff!
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