Andy Gilmore is a rare breed of artist. It’s not often one comes across an extensive portfolio dedicated to merging technical ability with aesthetic beauty; and with consistently invigorating pieces.
With what comes with undoubtedly great amounts of practice, time and skill are illustrations that stand out for their ability to create seemingly touchable textures, shapes and light effects.

From Rochester in New York, Andy has had work associated with Wallpaper Magazine, Wired UK and Warp Records. I’ve asked him a few questions about his background and process.

What kind of training or background have you had in your art?
I attended a handful of state schools for illustration before the computer was in the classroom: over four years of figure drawing. Upon graduation I was hired at Fourstar Distribution, Forum Snowboards, C1rca footwear, Special Blend and Foursquare, as an Ad Technician.
I worked with a team of designers, photographers and athletes that I am truly indebted to. My education as a designer and illustrator began with them.

Once he is done with planning his work using pencil work, Andy uses pens, Photoshop and Illustrator to more accurately compose his technical illustrations using ‘very careful measurements‘.

You’re clearly an innovator. What nourishes your innovative creativity?
Well, thank you. I always have a sketchbook or two in my back pocket. One is for my left hand and one for my right.
I also play guitar and assorted acoustic instruments. Having a number of creative pursuits keeps me well nourished.

Andy is keeping pretty quiet about what he’s working on at the moment, but you can keep track of what work he’s completed month by month at his blog.

ⓒ Andy Gilmore, 2009
Thanks, and best of luck for the future Andy!




