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	<title>Ape on the Moon: Contemporary Illustration &#187; 3D Illustration</title>
	<atom:link href="http://apeonthemoon.com/category/3d-illustration/feed/" rel="self" type="application/rss+xml" />
	<link>http://apeonthemoon.com</link>
	<description>Contemporary Illustration</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:25:55 +0000</lastBuildDate>
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		<title>Matreshka Illustrations of Irina Troitskaya</title>
		<link>http://apeonthemoon.com/2010/03/29/illustrations-of-irina-troitskaya/</link>
		<comments>http://apeonthemoon.com/2010/03/29/illustrations-of-irina-troitskaya/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 01:48:36 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Pens and Markers]]></category>
		<category><![CDATA[Sketchbooks]]></category>
		<category><![CDATA[contemporary illustration]]></category>
		<category><![CDATA[Irina Troitskaya]]></category>
		<category><![CDATA[matreshka]]></category>
		<category><![CDATA[matrioshka]]></category>
		<category><![CDATA[matryoshka]]></category>
		<category><![CDATA[Moscow]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[Russian doll]]></category>
		<category><![CDATA[sketchbook]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=1234</guid>
		<description><![CDATA[As I am away in Japan for three weeks beginning March 18th, I have handed over a few posts to my guest poster and friend, graphic designer and proprietor of Aqua-Velvet, Amy Henderson. Greetings, Ape on the Moon fans! I am very honored to be with you and help out my talented and hard-working friend [...]]]></description>
			<content:encoded><![CDATA[<p><em>As I am away in Japan for three weeks beginning March 18th, I have handed over a few posts to my guest poster and friend, graphic designer and proprietor of <a title="Aqua-Velvet | Art. Design. Illustration" href="http://aqua-velvet.com" target="_blank">Aqua-Velvet</a>, Amy Henderson.</em></p>
<p>Greetings, Ape on the Moon fans! I am very honored to be with you and help out my talented and hard-working friend Alex whilst he is away on a much deserved holiday. I will be back next week&#8230; same time, same place.</p>
<p>Today I present the super clever work of <strong><a title="Irina Troitskaya – Moscow" href="http://irtroit.com/" target="_blank">Irina Troitskaya</a></strong>, an illustrator and educator based in Moscow, Russia. Irina&#8217;s portfolio is quite dense with an exciting mix of personal projects and client work. Her illustrations have been commissioned by Elle, Hewlett-Packard and BMW amongst many others.</p>
<p>I am particularly fond of her contemporary reinterpretation of Russian matreshka dolls which you can get a taste of below along with a sneak peek at her terrific sketchbook. Enjoy! –Amy</p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya1.jpg"><img class="alignnone size-full wp-image-1261" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya1.jpg" alt="Irina Troitskaya – Moscow" width="600" height="338" /></a></span></p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya2.jpg"><img class="alignnone size-full wp-image-1258" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya2.jpg" alt="Irina Troitskaya – Moscow" width="600" height="338" /></a></span></p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya3.jpg"><img class="alignnone size-full wp-image-1263" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya3.jpg" alt="Irina Troitskaya – Moscow" width="600" height="400" /></a></span></p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya4.jpg"><img class="alignnone size-full wp-image-1262" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya4.jpg" alt="Irina Troitskaya – Moscow" width="600" height="338" /></a></span></p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya5.jpg"><img class="alignnone size-full wp-image-1259" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya5.jpg" alt="Irina Troitskaya – Moscow" width="600" height="450" /></a></span></p>
<p><span style="color: #888888;"><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya6.jpg"><img class="alignnone size-full wp-image-1260" title="Irina Troitskaya – Moscow" src="http://apeonthemoon.com/wp-content/uploads/2010/03/IrinaTroitskaya6.jpg" alt="Irina Troitskaya – Moscow" width="600" height="400" /></a><br />
</span></p>
<p><span style="color: #888888;">© Irina Troitskaya, 2010</span></p>
<blockquote><p>&#8220;Irina Troitskaya grew up in Izhevsk, an industrial city deep into Russia. She has been drawing for as long as she can remember. Her delicate, surreal and poetic works record those fragile moments of life which hard to capture, because they vanish from our sight in a blink. She tells us stories of intimate relationships between a bear and a bird or a fish and a lion whose coexistence seems impossible, but yet true.&#8221;</p>
<p>See more on Irina&#8217;s <a title="Irina Troitskaya – Moscow" href="http://irtroit.com/" target="_blank">website</a> + <a title="Irina Troitskaya – flickr" href="http://www.flickr.com/photos/irtroit/" target="_blank">flickr</a></p></blockquote>
<p><a href="http://twitter.com/moonape" target="_blank">Follow MoonApe on Twitter!</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Hand Sculpted Illustrations of Jessica Fortner</title>
		<link>http://apeonthemoon.com/2010/03/03/hand-sculpted-illustrations-of-jessica-fortner/</link>
		<comments>http://apeonthemoon.com/2010/03/03/hand-sculpted-illustrations-of-jessica-fortner/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 00:48:39 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[Character Illustration]]></category>
		<category><![CDATA[Hand Craft]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[fortner]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jessica fortner]]></category>
		<category><![CDATA[moonape]]></category>
		<category><![CDATA[sculpted illustration]]></category>
		<category><![CDATA[sculptures]]></category>
		<category><![CDATA[whale illustration]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=1193</guid>
		<description><![CDATA[I&#8217;m very much intrigued and a tiny bit in awe of Toronto-based illustrator Jessica Fortner&#8216;s hand-sculpted illustrations. Her cleverly crafted creations remind us that the development of illustration doesn&#8217;t have to be confined to 2d forms made from digital tools. I especially like the humour that is created through her work, and I think this [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very much intrigued and a tiny bit in awe of Toronto-based illustrator <a href="http://www.jessicafortner.com/" target="_blank">Jessica Fortner</a>&#8216;s hand-sculpted illustrations. Her cleverly crafted creations remind us that the development of illustration doesn&#8217;t have to be confined to 2d forms made from digital tools.</p>
<p>I especially like the humour that is created through her work, and I think this is emphasized through the medium she works with. I&#8217;ll leave further detail to the below interview with Jessica.</p>
<p><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/post-illo.jpg"><img class="alignnone size-full wp-image-1196" style="margin-top: 15px; margin-bottom: 15px;" title="post-illo" src="http://apeonthemoon.com/wp-content/uploads/2010/03/post-illo.jpg" alt="post-illo" width="400" height="643" /></a></p>
<p><strong>How did you develop into using sculpture for your illustrations?</strong><br />
<em><br />
Sculpting just came naturally to me. I&#8217;m a horrible drawer (most of the time) and it&#8217;s just far easier to render things in 3D. Strangely it wasn&#8217;t until after I graduated that I was aware of this. </em></p>
<p><em>I discovered the work of Chris Sickels and Liz Lomax and was instantly smitten.  I tried a number of methods and material until I found something that worked for me. Combining digital production methods with the hand sculpted elements really creates a image that blurs the line between reality and fiction. </em></p>
<p><em>I think that when people see my work they don&#8217;t instantly know how it was made, it could be 3d, painted, digital. I like the ambiguity. It also creates a unique surreal feel that you don&#8217;t often see.</em></p>
<p><em><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/beneath-the-reapers-overcoat.jpg"><img class="alignnone size-full wp-image-1197" style="margin-top: 15px; margin-bottom: 15px;" title="beneath-the-reapers-overcoat" src="http://apeonthemoon.com/wp-content/uploads/2010/03/beneath-the-reapers-overcoat.jpg" alt="beneath-the-reapers-overcoat" width="550" height="810" /></a><br />
</em></p>
<p><strong>What do you do to prepare an illustration?</strong></p>
<p><em>First off, it&#8217;s important to make sure I have all the materials I&#8217;ll need to make the illustration. I usually keep extras of everything just in case I need to do something unexpected. If there&#8217;s something special needed, then I usually head out and get it. </em></p>
<p><em><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/my-woodland-my-nightmare-550.jpg"><img class="alignnone size-full wp-image-1199" style="margin-top: 15px; margin-bottom: 15px;" title="my-woodland-my-nightmare-550" src="http://apeonthemoon.com/wp-content/uploads/2010/03/my-woodland-my-nightmare-550.jpg" alt="my-woodland-my-nightmare-550" width="550" height="659" /></a><br />
</em></p>
<p><em>I always use the same tools when I&#8217;m sculpting. I have a bunch of silicone tip shaping tools (which I love) that I use to smooth surfaces and crevices, and I use dental tools for the fine details. </em></p>
<p><em>There is this great place in Toronto called Active Surplus that sells anything that you can imagine from dental tools to old computer hard drives. Of course I always use a block of Super Sculpey, armature wire, and aluminium foil.</em></p>
<p><span style="color: #ffffff;">.</span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ma43Q8Js1IQ&amp;rel=0&amp;color1=0xcc2550&amp;color2=0xe87a9f&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ma43Q8Js1IQ&amp;rel=0&amp;color1=0xcc2550&amp;color2=0xe87a9f&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="color: #ffffff;">.</span></p>
<p><strong>How do you work through and complete your sculpted illustrations?</strong></p>
<p><em>I always start out with a sketch of a rough idea that I like and a composition that I&#8217;m happy with. Then I&#8217;ll begin by sculpting the characters in the illustrations.<br />
</em></p>
<p><em>After constructing a wire armature, I layer tinfoil and Super Sculpey on top. Using dental and silicone tip shaping tools, I&#8217;ll form the clay into the desired shape. I sculpt the head, hands and feet first. The body of the characters are constructed out of foam and cotton, and then fabric is stitched over top as clothing etc.</em></p>
<p><em>I like to use as many different elements as possible in the illustration to create a textured and surreal feel. I use insulating foam and other materials to create the sets and backgrounds. After the pieces have been baked, I paint them and begin to set up the shot.</em></p>
<p><em>Once the photo is done I add the final touches in Photoshop.</em></p>
<p><em><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/out-on-a-limb.jpg"><img class="alignnone size-full wp-image-1198" style="margin-top: 15px; margin-bottom: 15px;" title="out-on-a-limb" src="http://apeonthemoon.com/wp-content/uploads/2010/03/out-on-a-limb.jpg" alt="out-on-a-limb" width="480" height="600" /></a><br />
</em></p>
<p><strong>How did you apply that stereoscope effect to your work? </strong><br />
<em><br />
To get a stereoscopic (3d) image you need two photos from slightly different angles. </em></p>
<p><em>Normally you would take a picture on your tripod, then shift it one inch say… to the left and take another picture. </em></p>
<p><em>In Photoshop I composite the two images into a single stereoscopic image that can be viewed with 3d glasses. Because I work at a much smaller scale (usually 3d is viewed relative to the distance between your eyes) the distance between the two pictures must be less. </em></p>
<p><em><a href="http://apeonthemoon.com/wp-content/uploads/2010/03/UFO-Burger-post2.jpg"><img class="alignnone size-full wp-image-1200" style="margin-top: 15px; margin-bottom: 0px;" title="UFO-Burger-post2" src="http://apeonthemoon.com/wp-content/uploads/2010/03/UFO-Burger-post2.jpg" alt="UFO-Burger-post2" width="450" height="636" /></a></em></p>
<p><span style="color: #888888;">© Jessica Fortner, 2010</span><em><br />
</em></p>
<p><em>Really this depends on the size of the sculptures but generally the distance is miniscule (about a half a centimetre). All the other principles apply.</em></p>
<p><strong>What are you working on at the moment?</strong><br />
<em><br />
I am working on an illustration to submit to &#8220;Life in 2050&#8243;, an exhibition created by Transmission for the SCI-FI-LONDON Film Festival. </em></p>
<p><em>There was an open call for submissions and I&#8217;m taking advantage of it. The project is to envision the world in 2050. I&#8217;m also in the midst of putting together a self-promotional mailer and redesigning my site. I love when I get the opportunity to do design</em>.</p>
<p>Thanks Jessica!</p>
<p><a href="http://twitter.com/moonape" target="_blank">MoonApe on Twitter</a>.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Character Illustrations of Harry Nesbitt</title>
		<link>http://apeonthemoon.com/2009/11/03/character-illustrations-of-harry-nesbitt/</link>
		<comments>http://apeonthemoon.com/2009/11/03/character-illustrations-of-harry-nesbitt/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 20:54:38 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Character Illustration]]></category>
		<category><![CDATA[Digital Illustration]]></category>
		<category><![CDATA[Linear Illustration]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[animator]]></category>
		<category><![CDATA[ape on the moon]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[contemporary art]]></category>
		<category><![CDATA[contemporary illustration]]></category>
		<category><![CDATA[contemporary illustrator]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[crisp]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[harry nesbitt]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=738</guid>
		<description><![CDATA[I&#8217;ve just become Harry Nesbitt&#8217;s newest fan. His crisp and wholesome digital illustrations demonstrate a high level of drawing skill, as well as an accurate ability to create third dimensional shape with imaginative characters. For someone new to the scene, this Liverpool-based artist bodes well for the future. And a very pleasant short video documenting [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just become <a href="http://harrynesbitt.com" target="_blank">Harry Nesbitt&#8217;s</a> newest fan. His crisp and wholesome digital illustrations demonstrate a high level of drawing skill, as well as an accurate ability to create third dimensional shape with imaginative characters.</p>
<p>For someone new to the scene, this Liverpool-based artist bodes well for the future.</p>
<p><img class="alignnone size-full wp-image-739" title="squidboy" src="http://apeonthemoon.com/wp-content/uploads/2009/11/squidboy.jpg" alt="squidboy" width="600" height="835" /></p>
<p><img class="alignnone size-full wp-image-740" title="swirl" src="http://apeonthemoon.com/wp-content/uploads/2009/11/swirl.jpg" alt="swirl" width="600" height="837" /></p>
<p><img class="alignnone size-full wp-image-750" title="crowd" src="http://apeonthemoon.com/wp-content/uploads/2009/11/crowd1.jpg" alt="crowd" width="600" height="766" /></p>
<p><img class="alignnone size-full wp-image-742" title="doodles" src="http://apeonthemoon.com/wp-content/uploads/2009/11/doodles.jpg" alt="doodles" width="600" height="852" /></p>
<p>And a very pleasant short video documenting the daily life of one of his characters, showing really cool use of lighting and minimal colours:</p>
<p>&#8216;A Day in the Life&#8217;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="450" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4514142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="450" src="http://vimeo.com/moogaloop.swf?clip_id=4514142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><a href="http://vimeo.com/4514142"></a></p>
<p>ⓒ Harry Nesbitt, 2009</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Clay Illustrations of Irma Gruenholz</title>
		<link>http://apeonthemoon.com/2009/11/02/clay-illustrations-of-irma-gruenholz/</link>
		<comments>http://apeonthemoon.com/2009/11/02/clay-illustrations-of-irma-gruenholz/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 14:32:54 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[Character Illustration]]></category>
		<category><![CDATA[Hand Craft]]></category>
		<category><![CDATA[Photographic Illustration]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[clay art]]></category>
		<category><![CDATA[clay illustration]]></category>
		<category><![CDATA[clay illustrations]]></category>
		<category><![CDATA[clay illustrator]]></category>
		<category><![CDATA[clay models]]></category>
		<category><![CDATA[contemporary art]]></category>
		<category><![CDATA[contemporary illustration]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[irma gruenholz]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[plastic models]]></category>
		<category><![CDATA[plasticine illustrations]]></category>
		<category><![CDATA[plasticine models]]></category>
		<category><![CDATA[scultpures]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=723</guid>
		<description><![CDATA[Madrid-based artist Irma Gruenholz makes clever illustrations with clay. I like the depth of the works and how light diffuses realistically on all the elements of each scene. Irma shared with me her secret of floating objects in these pieces. That is to use wires to hold objects up before photographing the sets and digitally [...]]]></description>
			<content:encoded><![CDATA[<p>Madrid-based artist <a href="http://www.deplastilina.com" target="_blank">Irma Gruenholz</a> makes clever illustrations with clay.</p>
<p>I like the depth of the works and how light diffuses realistically on all the elements of each scene.</p>
<p>Irma shared with me her secret of floating objects in these pieces. That is to use wires to hold objects up before photographing the sets and digitally removing the wires. Nice!</p>
<p><img class="alignnone size-full wp-image-724" title="gatoazul" src="http://apeonthemoon.com/wp-content/uploads/2009/11/gatoazul.jpg" alt="gatoazul" width="600" height="377" /></p>
<p><img class="alignnone size-full wp-image-734" title="peces" src="http://apeonthemoon.com/wp-content/uploads/2009/11/peces.jpg" alt="peces" width="600" height="427" /></p>
<p><img class="alignnone size-full wp-image-727" title="night" src="http://apeonthemoon.com/wp-content/uploads/2009/11/night.jpg" alt="night" width="548" height="480" /></p>
<p><img class="alignnone size-full wp-image-729" title="3926126506_8fc40e54c3_o" src="http://apeonthemoon.com/wp-content/uploads/2009/11/3926126506_8fc40e54c3_o.jpg" alt="3926126506_8fc40e54c3_o" width="420" height="382" /></p>
<p><img class="alignnone size-full wp-image-730" title="sgf" src="http://apeonthemoon.com/wp-content/uploads/2009/11/sgf.jpg" alt="sgf" width="350" height="500" /></p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Geometric Abstraction: Illustrations of Andy Gilmore</title>
		<link>http://apeonthemoon.com/2009/09/23/geometric-abstraction-illustrations-of-andy-gilmore/</link>
		<comments>http://apeonthemoon.com/2009/09/23/geometric-abstraction-illustrations-of-andy-gilmore/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 12:06:19 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
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		<category><![CDATA[andy gilmore]]></category>
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		<guid isPermaLink="false">http://apeonthemoon.com/?p=418</guid>
		<description><![CDATA[Andy Gilmore is a rare breed of artist. It&#8217;s not often one comes across an extensive portfolio dedicated to merging technical ability with aesthetic beauty; and with consistently invigorating pieces. With what comes with undoubtedly great amounts of practice, time and skill are illustrations that stand out for their ability to create seemingly touchable textures, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.birdbrid.com/" target="_blank">Andy Gilmore</a> is a rare breed of artist. It&#8217;s not often one comes across an extensive portfolio dedicated to merging technical ability with aesthetic beauty; and with consistently invigorating pieces.</p>
<p>With what comes with undoubtedly great amounts of practice, time and skill are illustrations that stand out for their ability to create seemingly touchable textures, shapes and light effects.</p>
<p><img class="alignnone size-full wp-image-422" title="3835669236_2005f463a6_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3835669236_2005f463a6_o.jpg" alt="3835669236_2005f463a6_o" width="585" height="585" /></p>
<p>From Rochester in New York, Andy has had work associated with Wallpaper Magazine, Wired UK and Warp Records. I&#8217;ve asked him a few questions about his background and process.</p>
<p><img class="alignnone size-full wp-image-423" title="3554418395_19de242fa0_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3554418395_19de242fa0_o.jpg" alt="3554418395_19de242fa0_o" width="585" height="585" /></p>
<p><strong>What kind of training or background have you had in your art?</strong></p>
<div><em>I attended a handful of state schools for illustration before the computer was in the classroom: over four years of figure drawing. Upon graduation I was hired at Fourstar Distribution, <a href="http://www.forumsnowboards.com/" target="_blank">Forum Snowboards</a>, C1rca footwear, <a href="http://www.special-blend.com/" target="_blank">Special Blend</a> and Foursquare, as an Ad Technician. </em></div>
<div style="visibility: hidden; height: 1.4em;"></div>
<div><em>I worked with a team of designers, photographers and athletes that I am truly indebted to. My education as a designer and illustrator began with them.</em></div>
<div style="visibility: hidden; height: 1.4em;"></div>
<div><em><img class="alignnone size-full wp-image-441" title="3859671282_e6b65d313e_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3859671282_e6b65d313e_o1.jpg" alt="3859671282_e6b65d313e_o" width="585" height="585" /><br />
</em></div>
<div><em><br />
</em></div>
<div>Once he is done with planning his work using pencil work, Andy uses pens, Photoshop and Illustrator to more accurately compose his technical illustrations using <em>&#8216;very careful measurements</em>&#8216;.</div>
<div><img class="alignnone size-full wp-image-432" title="3224107228_ff228abcc0_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3224107228_ff228abcc0_o.jpg" alt="3224107228_ff228abcc0_o" width="585" height="585" /></div>
<div><strong>You&#8217;re clearly an innovator. What nourishes your innovative creativity?</strong></div>
<div><strong><br />
</strong></div>
<div><em>Well, thank you. I always have a sketchbook or two in my back pocket. One is for my left hand and one for my right. </em></div>
<div style="visibility: hidden; height: 1.4em;"></div>
<div><em>I also play guitar and assorted acoustic instruments. Having a number of creative pursuits keeps me well nourished.</em></div>
<div><em><img class="alignnone size-full wp-image-433" title="3079960781_22963f7e7d_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3079960781_22963f7e7d_o.jpg" alt="3079960781_22963f7e7d_o" width="585" height="585" /></em></div>
<p>Andy is keeping pretty quiet about what he&#8217;s working on at the moment, but you can keep track of what work he&#8217;s completed month by month at his <a href="http://kunstformen.blogspot.com" target="_blank">blog</a>.</p>
<p><img class="alignnone size-full wp-image-443" title="3790882754_335d1199bd_o" src="http://apeonthemoon.com/wp-content/uploads/2009/09/3790882754_335d1199bd_o.jpg" alt="3790882754_335d1199bd_o" width="585" height="585" /></p>
<p><span style="color: #888888;">ⓒ Andy Gilmore, 2009</span></p>
<p>Thanks, and best of luck for the future Andy!</p>
<p>Moonape: <a href="http://twitter.com/moonape" target="_blank">Follow Me</a> on Twitter</p>
]]></content:encoded>
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		<title>Toy Designs of Gumliens</title>
		<link>http://apeonthemoon.com/2009/07/01/toy-designs-of-gumliens/</link>
		<comments>http://apeonthemoon.com/2009/07/01/toy-designs-of-gumliens/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 12:50:00 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
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		<guid isPermaLink="false">http://apeonthemoon.com/?p=20</guid>
		<description><![CDATA[I spoke to &#8216;Gumtaro&#8217; of toy design group Gumliens from Tokyo, Japan, who have an intriguing collection of hand-made toys, that I thought I would share, owing to the huge popularity and influence of collectible toys in Japan. 3D toy designs at Gumliens sprung out of various ideas and paintings made a few years ago [...]]]></description>
			<content:encoded><![CDATA[<p>I spoke to &#8216;Gumtaro&#8217; of toy design group <a href="http://www.flickr.com/photos/gumliens/">Gumliens</a> from Tokyo, Japan, who have an intriguing collection of hand-made toys, that I thought I would share, owing to the huge popularity and influence of collectible toys in Japan.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3315253048_9f0cbffc68-1.jpg" alt="gumliens toy design" /></p>
<p>3D toy designs at Gumliens sprung out of various ideas and paintings made a few years ago by the two members of the group: &#8216;Gumtaro&#8217; and &#8216;Hirayama&#8217;.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3242847497_59f8c35f3a.jpg" alt="gumliens japan toy design" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3668598304_56b3729e4b.jpg" alt="gumliens japan toy design" /></p>
<p>The work process involves alternative work by each of the two designers. Gumtaro starts of with a &#8216;<em>scribble</em>&#8216;. The lines are cleaned and drawn out clearly by Hirayama. Gumtaro will then paint the character out with acrylic paint.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/2635398675_11c0de8b3c.jpg" alt="gumliens japan toy design" /></p>
<p>The image will be &#8216;<em>made more beautiful with a computer</em>&#8216;. Both Gumtaro and Hirayama will then get to work crafting a 3D model out of clay based on the computer design.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3014115960_67ec6afb3b.jpg" alt="gumliens japan toy design" /></p>
<p>In terms of the actual manufacture of the toys, most work is done in house with the stone dust clay and resin modelling in the early stages done in their home studio. The soft vinyl toy is produced with toy manufacturer &#8216;One Up&#8217;.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/2544841782_20a20a8257.jpg" alt="gumliens japan toy design" /></p>
<p>Gumliens&#8217; toys will be exhibited at both &#8216;<a href="http://www.fewmany.com/">Fewmany</a>&#8216; and &#8216;<a href="http://www.one-up.org/">One Up</a>&#8216; in Japan from June 29th 2009 to July 5th. Their vinyl toys will be on sale at the &#8216;One Up&#8217; booth at the Taipei Toy Festival in July.<br />
<img src="http://i117.photobucket.com/albums/o62/alexmathers/3315253054_8ee1efc57e.jpg" alt="gumliens japan toy design" /></p>
<p>Gumliens is also currently working on toys for a personal booth for an event called &#8216;Popbox&#8217; held in &#8216;<a href="http://www.loft.co.jp/shop/shibuya/">Loft</a>&#8216; in Shibuya, Tokyo in August this year.</p>
<p>Good luck Gumtaro and Hirayama!</p>
<p>MoonApe: <a href="http://twitter.com/moonape">Follow me</a> on Twitter!</p>
]]></content:encoded>
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		<title>Paper Toy Illustration of Marshall Alexander</title>
		<link>http://apeonthemoon.com/2009/05/28/paper-toy-illustration-of-marshall-alexander/</link>
		<comments>http://apeonthemoon.com/2009/05/28/paper-toy-illustration-of-marshall-alexander/#comments</comments>
		<pubDate>Thu, 28 May 2009 13:33:00 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
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		<guid isPermaLink="false">http://apeonthemoon.com/?p=28</guid>
		<description><![CDATA[I think it&#8217;s time for a post that looks in the other direction from what has come before in terms of the finished illustrated product. As such, I&#8217;m turning to Marshall Alexander&#8217;s paper toy creations, which demonstrate exceptional creativity, design fun and design flair. Based in The Netherlands, Marshall has worked as a videogame programmer [...]]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s time for a post that looks in the other direction from what has come before in terms of the finished illustrated product. As such, I&#8217;m turning to <a href="http://www.marshallalexander.net/">Marshall Alexander&#8217;s</a> paper toy creations, which demonstrate exceptional creativity, design fun and design flair.</p>
<p>Based in The Netherlands, Marshall has worked as a videogame programmer before switching to graphic design and illustration. He discovered paper toy design after reading a tutorial in <a href="http://www.computerarts.co.uk/">Computer Arts</a> magazine:</p>
<p><em>&#8216;It explained how to create papertoys, which included a sample model by design studio <a href="http://fwis.com/">FWIS</a>. I checked them out and discovered they had a whole series called Readymech&#8217;s. I was instantly hooked to these characters and wanted to give it a try myself. So I created my own Readymech based model called NANA, which got a lot of positive reactions. That motivated me to try a few more and I became addicted&#8217;.</em><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"><span style="font-size: 10px;"><span style="color: #000000; font-size: 12px;"><em> </em></span></span></span></span></span></p>
<p><span style="color: #004080; font-size: x-small;"><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/apeposter.jpg" alt="paper toys marshall alexander" /></em></span></p>
<p><em> </em>I asked Marshall about the tools he uses and the process he goes through in creating his three dimensional characters:<em> </em></p>
<p><em>&#8216;My projects normally go through different stages. The first stage consists of the initial idea and a lot of sketches. I keep a sketchbook that I use to write down ideas, make little sketches and rough template try-outs. When I&#8217;m happy with an idea I move to the next stage in which I start collecting reference material (i.e. lots of googling).</em></p>
<p><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/arachnida.jpg" alt="paper toys marshall alexander" /></em></p>
<p><em>In the meantime I also start working on the blank template. When this is finished I build the initial template to check if I didn&#8217;t make any mistakes. Often it needs a few tweaks or changes to make sure it all fits together. After that I start illustrating the model and add instructions and other elements to the template. In the final stage I construct the final model, photograph it and put the PDF online or deliver the model to the client. I usually work on different models at the same time, which can all be in different stages. Deadlines and inspirational moods determine what I work on at a specific moment&#8217;.</em></p>
<p><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><em><span style="color: #004080; font-size: x-small;"><span style="font-size: 10px;"><span style="color: #000000; font-size: 12px;"> </span></span></span></em></span></p>
<p><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/murky.jpg" alt="paper toys marshall alexander" /></em><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/retrobot.jpg" alt="paper toys marshall alexander" /></em></p>
<p><em><br />
</em></p>
<p><em> </em><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/nana.jpg" alt="paper toys marshall alexander" /></em><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/fs6.jpg" alt="paper toys marshall alexander" /></em></p>
<p><em><br />
</em></p>
<p><em>&#8216;My specialty is one-piece papertoys, that are not constructed by gluing several parts together, but by folding a single piece of cut-out paper into the 3D model. It a self-imposed restriction to make designing the models a bit more challenging and fun, but it also forces me to explore the boundaries of what you can do with paper. And I also thinks it adds this little extra element of surprise for the person that builds the model. </em></p>
<p><em>With regards to material and tools, I always work in Illustrator, so almost all my models are vector-based. For construction of the models, I use a regular <a href="http://www.hobbyplace.com/tools/xacsets.php">exacto knife</a>, a metal ruler, cutting mat and paper glue. for printing I use an ink jet printer with some extra heavy stock (180 grams) to make the models a bit sturdier. That&#8217;s basically all. No fancy materials, so anybody that would like to give it a try themselves, go for it!&#8217;</em></p>
<p><em><img src="http://i117.photobucket.com/albums/o62/alexmathers/3318178459_bf418cc8e7.jpg" alt="paper toys marshall alexander" /><br />
</em><span style="color: #7f7f7f;"> </span></p>
<p><span style="color: #7f7f7f;"> </span></p>
<p><span style="color: #7f7f7f;">© Marshall Alexander, 2009</span><em> </em></p>
<p><em> </em><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> </span></span>What do you think that paper models have that 2d illustrations don&#8217;t?<br />
<em><br />
&#8216;Audience participation! Paper models create this great interaction between you and your audience that usually does not happen when you release a regular 2D illustration. In order to really appreciate a piece you have to build it yourself and therefore become part of the creation process. It&#8217;s a very tactile experience and also adds this sense of wonder when you see this flat piece of paper come to life as a 3D shape. There&#8217;s a very active online community of papertoy designers, builders and customizers that is refreshingly accessible to everyone. The fact that most models are available for free has kept the community relatively free from commercialisation and all it&#8217;s nasty side effects. It&#8217;s not about the money, but about the art, craft or whatever you want call it&#8217;.</em></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3483293051_9ec82e89d2.jpg" alt="paper toys marshall alexander" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/3246772573_80d8d8f63a.jpg" alt="paper toys marshall alexander" /></p>
<p>What are you working on at the moment?<em> </em></p>
<p><em>&#8216;Too many things at the same time, which means each one of them unfortunately progresses very slowly. I&#8217;ve just finished a model that will accompany a book release in June. I will start working on a new model soon for an online shop that sells horror and gothic merchandise, which is a pretty cool project. Besides that I&#8217;m also working on the fourth series of Foldskool Heroes, a template I created to pay tribute to some the heroes and things of my youth. And to top it all, I&#8217;m participating in a group exhibition here in The Netherlands which celebrates the release of Matt Hawkins&#8217; <a href="http://www.amazon.co.uk/Urban-Paper-Designer-Toys-Build/dp/1600611230">Urban Paper book</a> , for which I contributed a model&#8217;.</em></p>
<p><em> </em><br />
Great stuff Marshall!</p>
<p><a href="http://twitter.com/moonape">Follow MoonApe</a> on Twitter for more updates, as I have some more great illustrators coming up&#8230;</p>
<p><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"><span style="font-size: 10px;"><span style="color: #000000; font-size: 12px;"> </span></span></span></span></span><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"><span style="font-size: 10px;"> </span></span></span><em><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"><span style="font-size: 10px;"> </span></span></span></em><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"></span></span><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="border-collapse: separate; color: #000000; font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #004080; font-size: x-small;"></span></span></span></p>
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		<title>Conceptual Art of Michael Kutsche</title>
		<link>http://apeonthemoon.com/2009/04/14/conceptual-art-of-michael-kutsche/</link>
		<comments>http://apeonthemoon.com/2009/04/14/conceptual-art-of-michael-kutsche/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 14:48:00 +0000</pubDate>
		<dc:creator>alexmathers</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[Corel Painter]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[alice in wonderland]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[conceptual movie art]]></category>
		<category><![CDATA[film art]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kutsche]]></category>
		<category><![CDATA[michael kutsche]]></category>
		<category><![CDATA[movie art]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=40</guid>
		<description><![CDATA[Currently working in San Francisco as a character designer for upcoming film &#8216;John Carter of Mars&#8217; (2012), led by &#8216;Wall-E&#8217; director Andrew Stanton, it is easy to see how Michael Kutsche&#8217;s vision as an illustrator is in high demand. The striking realism of his designs and the skill exhibited in his conceptual illustrations make it [...]]]></description>
			<content:encoded><![CDATA[<p>Currently working in San Francisco as a character designer for upcoming film <a href="http://en.wikipedia.org/wiki/John_Carter_of_Mars_(film)">&#8216;John Carter of Mars&#8217;</a> (2012), led by &#8216;Wall-E&#8217; director Andrew Stanton, it is easy to see how <a href="http://michaelkutsche.deviantart.com/">Michael Kutsche&#8217;s</a> vision as an illustrator is in high demand. The striking realism of his designs and the skill exhibited in his conceptual illustrations make it hard to believe that Michael, originally from Germany, has undergone no formal training in art or design. He has taken time out of a busy schedule to talk to me.<br />
<span style="color: #7f7f7f;"><br />
</span><span style="color: #7f7f7f;">&#8216;Coming Home&#8217; &#8211; mostly Painter, Photoshop tweaks:</span><br />
<img src="http://i117.photobucket.com/albums/o62/alexmathers/Coming_Home_by_michaelkutsche.jpg" alt="michael kutsche illustration" /></p>
<p><span style="color: #7f7f7f;">Empire &#8211; Total War for PC Gamer &#8211; Painter and Photoshop:</span><br />
<img src="http://i117.photobucket.com/albums/o62/alexmathers/kutsche2.jpg" alt="michael kutsche illustration" /></p>
<p>When asked how he got into the illustration he now does, he explained that drawing was always a passion since childhood, preferring much more to play around on his own than to listen to a teacher. In this way, Michael ended up teaching himself, never studying art or design.</p>
<p>&#8216;<em>No matter if it was a crayon or a chunk of clay back then or some new 3d software like nowadays, diving into it and trying to find out the mechanism behind it is one of the most exciting parts in the creative process</em>&#8216;.</p>
<p><span style="color: #7f7f7f;">Medieval 2 Kingdoms Artwork &#8211; Photoshop only:</span><br />
<img src="http://i117.photobucket.com/albums/o62/alexmathers/michaelkutsche5.jpg" alt="michael kutsche illustration" /></p>
<p><span style="color: #7f7f7f;">&#8216;Freya&#8217; &#8211; Painter X and Photoshop CS3:</span><br />
<img src="http://i117.photobucket.com/albums/o62/alexmathers/kutsche4.jpg" alt="michael kutsche illustration" /></p>
<p>Michael tries to avoid approaching each piece in the same way before drawing so that he doesn&#8217;t fall into the trap of a becoming a painting facility, repeating the same style and theme again and again. &#8216;<em>I like the idea of the renaissance, where the artist would often be an inventor, a scientist and a craftsman</em>&#8216;.<span style="font-size: 12pt; color: #333333; font-family: Arial;" lang="EN-GB"> </span> Michael therefore likes to experiment with his techniques, both digitally and with traditional media, switching between techniques.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/kutsche3.jpg" alt="michael kutsche illustration" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/kutsche.jpg" alt="michael kutsche illustration" /></p>
<p><span style="color: #7f7f7f;">ⓒ Michael Kutsche, 2009</span></p>
<p>As well as working on Andrew Stanton&#8217;s new film, Michael has just finished working as a character designer on Tim Burton&#8217;s <a href="http://www.imdb.com/title/tt1014759/">&#8216;Alice in Wonderland&#8217;</a> (2010) and plans to continue working as a designer in the film industry. &#8216;<em>There&#8217;s also several plans for personal projects, one of them is a gallery exhibition with my traditional paintings, as well as an animation-related project</em>&#8216;.</p>
<p>Good luck, Michael!</p>
<p><a href="http://twitter.com/moonape">Follow me</a> on Twitter! Please comment and Stumble or Digg.</p>
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		<title>3D Character Designs of Raul Real</title>
		<link>http://apeonthemoon.com/2009/03/22/3d-character-designs-of-raul-real-2/</link>
		<comments>http://apeonthemoon.com/2009/03/22/3d-character-designs-of-raul-real-2/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 11:56:24 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[3d character design]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[contemporary design]]></category>
		<category><![CDATA[contept]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[raul real]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=132</guid>
		<description><![CDATA[Raul Real&#8217;s 3D character illustrations demonstrate some great skills in not only digital 3D illustration, but also creative character design. From Spain, but working for Argentinian advertising agency Santo, Raul works with 3ds Max software, with initial concepts drawn out as pencil sketches. Raul is inspired by anything around him, from what&#8217;s in the news [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/ojofrito/">Raul Real&#8217;s</a> 3D character illustrations demonstrate some great skills in not only digital 3D illustration, but also creative character design. From Spain, but working for Argentinian advertising agency Santo, Raul works with <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=5659302">3ds Max</a> software, with initial concepts drawn out as pencil sketches.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/raul1.jpg" alt="3D character illustration raul real" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/raul2.jpg" alt="3D character illustration raul real" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/raul4.jpg" alt="3D character illustration raul real" /></p>
<p>Raul is inspired by anything around him, from what&#8217;s in the news to ideas brought to him by his children. I particularly like the lighting effects present in his work, which add to the form and shape of the illustration, but also create a dream-like quality that compliments the nature of his concepts.</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/raul3.jpg" alt="3D character illustration raul real" /></p>
<p><span style="color: #7f7f7f;">ⓒ Raul Real, 2009</span></p>
<p>As for the future, Raul says it is very important to him to continue working in advertising, television and animation, which he is passionate about. He is keen to develop his characters further and develop his creativity within this field.</p>
<p>Good luck Raul!</p>
<p>Find more of his work <a href="http://www.flickr.com/photos/ojofrito/">here</a>.</p>
<p>Moon Ape</p>
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		<title>3D Character Illustrations of Mushroom Robot</title>
		<link>http://apeonthemoon.com/2009/03/16/3d-character-illustrations-of-mushroom-robot-2/</link>
		<comments>http://apeonthemoon.com/2009/03/16/3d-character-illustrations-of-mushroom-robot-2/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 11:55:09 +0000</pubDate>
		<dc:creator>moonape</dc:creator>
				<category><![CDATA[3D Illustration]]></category>
		<category><![CDATA[3D Character Illustrations]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Mushroom Robot]]></category>

		<guid isPermaLink="false">http://apeonthemoon.com/?p=136</guid>
		<description><![CDATA[Check out the ultra modern 3D illustration work of &#8216;Mushroom Robot&#8217; from Argentina, which I stumbled upon on Flickr. The three dimensional characters and scenes really jump from the page/screen, almost making them tangible enough to touch. Perhaps we will see lots more of this computer-modelled illustration in future. I hope Mushroom Robot will continue [...]]]></description>
			<content:encoded><![CDATA[<p>Check out the ultra modern 3D illustration work of  <a href="http://www.flickr.com/photos/mshrobot/">&#8216;Mushroom Robot&#8217;</a> from Argentina, which I stumbled upon on <a href="http://www.flickr.com/">Flickr</a>. The three dimensional characters and scenes really jump from the page/screen, almost making them tangible enough to touch. Perhaps we will see lots more of this computer-modelled illustration in future. I hope Mushroom Robot will continue working in this way, as it&#8217;s super fresh!</p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/mshroboto3d4.jpg" alt="mushroom robot 3d illustration skulls" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/mshroboto3d1.jpg" alt="mushroom robot 3d illustration creatures character" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/mshrobot3d3-1.jpg" alt="mushroom robot 3d illustration creatures character" /></p>
<p><img src="http://i117.photobucket.com/albums/o62/alexmathers/mshrobot3d2.jpg" alt="mushroom robot 3d illustration creatures character" /><br />
ⓒ Mushroom Robot 2009</p>
<p>To get started in 3D illustration, two incredible software packages to go for are Autodesk&#8217;s <a href="http://www.cadline.co.uk/Content/Products/Software/Visualisation_Animation/3dsMax/Default.aspx?MzI=&amp;gclid=CI72q9eCqJkCFQ0zQgodBxzRqQ">3ds Max</a> or Maya, under the same ownership. I&#8217;ve tried Maya, and it seems complicated at first, but fun and addictive to play with.</p>
<p>Also check out the equally as exciting two-dimensional work of Mushroom Robot on <a href="http://www.flickr.com/photos/mshrobot/">Flickr</a>.</p>
<p><a href="http://www.twitter.com/moonape">MoonApe</a></p>
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