Ape on the Moon

The best in contemporary illustration and animation

  • Home
  • About
  • Join
  • Login

Fluid Movement in 2D and 3D Animations by Alex Grigg

February 10, 2013 |

Author: Philip Dennis

We like the movement studies shown in Alex Grigg’s animation work and were further drawn in by all the behind the scenes material that he posts on his blog. It’s interesting to see what kind of preparation goes into getting such fluid motions and depictions of weight. You can see from his regularly posted sketches that he keeps his observational eye for the figure tuned, and it shows in his work.

It’s also his brand of humour that we like, of which ‘Idiots’ and his Christmas gif are good examples of. However, ‘Play’ shows a subtler, more atmospheric side to his work. He tells us more about his process and the tools he uses.

I’m an Australian animator/designer based in London. I typically find myself animating, designing, and boarding for commercial clients around the UK and Aus. Lately though, I’ve made an increased effort to spend more time on personal projects. Right now, I’m working on a short film that should wrap up in the first half of 2013. I’ve just started keeping a production blog for it here.

tumblr_m8wndv7P2P1ra9sgzo1_500

My process changes all the time but when Im starting a project I usually spend time away from my computer. This typically involves some headphones , a cafe, a sketchbook and a Copic Multiliner.

I draw out loads of ideas really roughly and try and get my head around the challenges. This is my favourite part of the process. After I think I’ve got a concept or two that work, I take it back to my studio and I try and figure out how the hell to actually make it. The idea usually evolves from there and kind of crystallises into a final image or animation.

 

My commercial work is usually a combination of Photoshop and 3D packages like Maya or 3DS Max. When I’m working with 2D animation I work in Photoshop. There are plenty of programs out there that are more powerful for animation but Photoshop lets me make exact image I’m looking for. It’s a bit of double edged sword but I think the pay off is worth it.

tumblr_mek60oQrBQ1ra9sgzo1_500

tumblr_m6jqbn9IL81ra9sgzo1_250

tumblr_m6jqctT9Wm1ra9sgzo1_400

(Made in collaboration with Ryan Kirby.)

tumblr_m6jqg53Mlg1ra9sgzo1_500

tumblr_m7si6lY7Mm1ra9sgzo1_500

tumblr_m6jqocKpCV1ra9sgzo1_500

AG_Studio-5049

AG_Studio-5047

© Alex Grigg, 2013

^D8D0F3207A9C55F30DFBE7294B84A1B40B3DFCE1EB72970B2D^pimgpsh_fullsize_distr

You might also like

  1. Shapely Characters and Textures by Antonio Uve
  2. Hand-Drawn Architectural Illustrations with Impressive Detail by Thibaud Herem
  3. Varied Design and Illustration by Timba Smits
  4. Sketchbook Sneak: Irina Troitskaya’s Entertaining Collection of Expressions
  5. Owen Davey Designs for Packing and Animation across Various Campaigns
  6. Detailed Hatching, Nature and Mystery in Brian Luong’s Screen Prints
  7. Dynamic Storyboarding in Illustrations and Comics by Lennard Kok
  8. A Chat with Kenard Pak About Working for Disney and Dreamworks
  9. Patrick Saville’s Bold, Futuristic Illustration Playing with Digital Imagery
  10. Nik van Es Gives Us an Animated Process Breakdown

Filed Under: 3D Illustration, Animation, Character Illustration Tagged With: 2d, 3D, Alex Grigg, Animation, characters, film, Photoshop

Search

Facebook  Twitter  INSTAGRAM (1)
indispensable illustrator course
Get Illustration Clients

Top Posts

Nik van Es Gives Us an Animated Process Breakdown
Upbeat Characters in Designs by Idiot's Pasture
Layering and Versatile Pencil Marks by Drew Shannon
Tape, Pencil and Resin: The Art of Brooks Salzwedel
Worlds of Details and Skilled Pen Drawings by Tom Radclyffe
Keith Negley's Concept-driven Illustrations in Mixed Media

Categories

Archives

Copyright © 2016 Ape on the Moon